Trine 2 – Review

A trine is a group of three. It was also a clever 2009 puzzle platformer starring a trio of adventurers, each with specific talents. Lucky us, now we have a sequel, Trine 2, that offers more fun physics-based challenges, more beautiful vistas, and adds online multiplayer to the mix.

The first thing I noticed about Trine 2 is its stunning visuals. Each scene, from forests to caves to lazy beaches, shines with rich detail and startling lighting effects. One of the prettiest games of the year, Trine 2 always offers something amazing to look at.
If you played the first Trine, you’ll find a very familiar game here. Players run from left to right through fantasy spectacles, surmounting obstacles and slaying a few goblins along the way. You have three heroes at your disposal: a wizard that can conjure blocks and platforms, a thief with a bow and grappling hook, and a knight with sword, hammer, and shield. The brilliance of Trine 2 is that it mostly leaves the choice of which hero to use up to you. I love it when a game lets me off my leash and tells me “have fun,” — and that’s the kind of game Trine 2 is.

It does fail to teach the player some important mechanics, though, resulting in slight exasperation when you don’t realize a solution is even possible. The wizards platforms, for instance, can be stuck to swinging spiked maces, resulting in a pendulum conveyance. That’s really cool, but it would have been nice to get a heads-up before I found myself stuck at the bottom of an ice slope for a little too long.

When playing by yourself you switch between the three heroes at will. In a matter of moments you might slash through some goblins as the knight, switch to the thief to grapple to a high platform, then switch to the wizard to move a heavy block in front of a flame thrower. Trine 2 is also very friendly about multiplayer gaming, allowing up to three players to join the adventure either locally or online. I find the game becomes easier this way because you’ve got more than just one brain working on problems and you can multitask, but it’s still satisfying.

This giant toad is just one of Trine 2′s many Herculean denizens.

The few boss fights prove slightly disappointing. While visually impressive, they don’t require the same thought as the rest of Trine 2. Merely crossing a chasm can be a real conundrum, but felling a giant beast is as simple as giving it a few whacks to its weak spots. I do love the way the bosses are foreshadowed early on in levels, though.

A New site about Tv Online

Watch TV on PC

As you have probably already found out, this is a blog about online TV. Every once in a while we find something worth writing about and one such things is TV Online.

It’s a program that costs only $49.95 and can replace your cable TV subscription forever. It features over 3000 TV channels for a simple one time fee. You can watch the TV channels right on your PC, you don’t even need a TV set. Best thing is, it only requires a single payment, when cable TV subscription requires a payment every month. Pro tv online .

I would suggest you give it a try!

Nintendo 3DS can’t save gaming industry as revenue in Japan drops 8% in 2011

In Japan, the Nintendo 3DS has picked up steam in the recent weeks.  But despite selling over 450,000 3DS units in the Christmas weekend, the overall gaming industry in Japan saw revenue drop 8% in 2011.

According to Famitsu, it wasn’t actually the hardware that failed to sell, but the software sales that led to a decrease in revenue.  In fact, if anything, the release of the Nintendo 3DS and PlayStation  Vita should’ve only helped software sales, which saw a 14% drop.  Famitsu claims this was due to a lack of multi-million sellers like Pokemon Black & White and Monster Hunter Portable 3rd.

Enterbrain’s 2011 sales reports span from December 27th, 2010 through December 25th, 2011.  That means the most recent sales report which saw 200,000 additional 3DS units sell weren’t included.  Overall, domestic revenues reached 454,380 million yen, or a 8% drop from the previous year.  On the other hand, the hardware market was up 2.4% to 179,740 million yen.  The big drop-off came from software which fell 13.7% to 274,640 yen.

As expected, the 3DS was the top selling platform – selling over 4 million units in its first year.  The 3DS was followed by the PSP and PS3.  Below is the full hardware chart, with total life to date sales in parentheses.

  • Nintendo 3DS: 4,135,739
  • PSP: 1,960,177 (18,237,108)
  • PlayStation 3: 1,467,261 (7,417,148)
  • Wii: 937,451 (12,167,743)
  • Nintendo DS: 711,204 (32,835,502)
  • PlayStation Vita: 402,794
  • Xbox 360: 114,075 (1,520,738)

Moving forward, I’d expect hardware sales to increase in 2012 with the addition of the PS Vita which has gotten off to a slower-than-expected start.

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